I quit arenas pretty soon after we started (it was the waiting for our games to pop as much as the games themselves) and started healing battlegrounds.
Which is the funnest thing ever.
My favorite part is that you can stay in the back and if your dps is good enough, they'll keep the other team so busy trying to survive, they won't even notice you.
I went to a WSG with a prot warrior friend who tanks raids for our guild, and we more or less two-manned that game. Our team kept them a bit busy, but he ran the flag and I healed the 5% of health he lost every now and then, and we were unstoppable.
I went into an Eye of the Storm this morning and had two really great unstoppable dps that I just followed around healing. They could not die even with five people on them, as long as I kept something coming.
I used bg chat to roll around in the happy a moment: "I like healing unkillable people."
Another person replied: "You should heal us killable people too." (Paraphrased from the gibberish it actually was.)
It bummed me a bit, because I had been. I heal anyone in my range who needs it, regardless of gear or level.
Things I've learned from healing battlegrounds:
- Grid is as amazing as everyone says it is.
- People like to leave healers on defense alone, where they can't heal anyone and can't defend anything.
- Going in with at least 1 dps who will make an effort to stay near you can win you the game.
- It can be therapeutic to yell "Don't you hurt my honey!" in Vent while you heal your injured spouse to full.
- If you accept a bg invite while in an instance, it ports you to the nearest graveyard when you get out.
- If you're traveling in flight form when you enter, you'll still be in the air when you get out -- but you won't be in flight form.
- Certain times of day are better than others.
- A healer in the right place at the right time can turn the tide of a battle.
- Some things, you can't outheal. Like stupid. Or their entire team.
- When you are trying to outheal another healer, and you're evenly matched, the one who wins is the one whose dps realizes they shouldn't be attacking the other dps. They should be attacking the healer.
- Defense is boring. Winning is fun.
- Rotating defensive positions between several people keeps individuals from rebelling and leaving something completely undefended.
- Getting PUGs to coordinate is painful. Getting a premade to coordinate is delightful.
- Playing defense can be fun with a friend.
- The more you can be aware of what everyone is doing around you, the smarter your play will be.
- Stealthers can retake or defend positions more cleverly than anyone else.
- Taking the time to open and study your map in an unfamiliar battleground is better than following others with no clue where you are or where you should be.
- One healer is good. Two is great. But a team of only healers loses.
- Staying in stealth until people need heals makes me giggle.