I told my husband tonight that I wish we had a quantifiable way to measure how much a person wants something. If such a measurement existed, I would push two simple rules for who could roll on Legendary items or rare status items the first time they drop in a guild:
- Loyalty to the guild insofar as he or she would never leave (measurable, though not infallible, by tracing strong personal connections and how invested those connections are in the guild).
- True desire for the item, not just as a status symbol or to complete a collection but for the item itself. This is partially measurable in how much a person is willing to go through to attain the item.
The problem with #2 is that there isn't any way to measure who wants something more. Desire for an item can come from ignoble sources such as competitiveness or the high you get when you can lord something over the people around you, though that is not the kind of desire I would ever want to reward. I want to see the people succeed whose desires are pure, who truly love the item they're after and who love it above all, no matter its rarity or commonality.
For example, everyone and their brother has a Phoenix Hatchling, but it's the only pet I use on Dusty. Because it fits her. On the other hand, nobody on my server has an Ashes of Al'ar, but it's what I've wanted most in the game since I heard it existed.
Ashes is like a Tickle-Me-Elmo in 1996 -- something people will break bones, banks, and hearts to get. Some people want it because of a true, sincere love for the mount itself, its beauty and grace and extensive RolePlay possibilities. Others want the status of owning one, want the completion it adds to their collection, or the ability to sneer at the little server peons who don't own one.
Do I think that people who want it less or want it for ignoble reasons don't deserve to get it? Yes. Simply put, it takes a year and potentially a 10-man group (we'll see) to farm just one. I can't block people from putting in the effort to acquire it and getting rewarded with a chance to roll, but I do believe that anyone unable to meet my criteria doesn't deserve it. At least, not the first drop.
And while, yes, it's true I don't want other people rolling on "my toy," and that factors into my feelings, I don't think those feelings are wrong. I don't think it's wrong to want to keep something I want so much within the family. It would physically hurt to see a Legendary weapon go to someone who doesn't have a lot of guild loyalty, or who rolled for it on a lark, when you would cut off your right arm for it. Likewise, it would hurt to farm an Ashes for a year just to see someone who has farmed every other rare mount in the game come along for the ride, meet the minimum requirements to be able to roll, and then yank it out from under my nose.
It would physically hurt.
But, alas, like with Legendary weapons we must be fair. There are no quantifiable ways to measure either loyalty or desire, to put them into solid numbers, which is perhaps a good thing, since the people with the lowest numbers would just give up, figuring they didn't have a shot to begin with.
So, in the end, I'll just have to pray, take a sedative, and /roll like everyone else.