Friday, November 16, 2007

Classes, or "What Should I Roll?"

Although I'm going to do a video presentation for each class, I thought I'd pass along some sage wisdom: It's always best to roll a "pure" class for your very first character.

Pure: Mage, Priest, Warrior, Rogue, Hunter, Warlock
Hybrid: Shaman, Paladin, Druid

The difference is that pure classes generally have one role, even though they don't always choose to fulfill that role (ie, priests are made to be great healers, but lots of us go shadow so we can kill things), and hybrids can fulfill several different roles (any hybrid can heal, two can tank, and all can damage). The pure classes are less complicated, and people generally know what to expect from you.


  1. I completely agree with you, but a bit too late. Why couldn't you tell me this almost 3 years ago! My very first character...right upon release...was a druid. And for those of us that remember that far wasn't a good choice. It was a long "resto" battle where my only purpose in game was to heal. Solo'ing was hell on Azeroth...and there wasn't much for feral gear (attempts to steal rogue gear...). Most feral druids were in full rogue sets (shadow something er other). And the rogue community hated us. Actually, I never saw many other druids on my server back then...

  2. Also, the hybrid classes tend to come with a lot more varied and unique abilities. As a Mage, for example, you have 18 different ways to BURN SOMEONE'S FACE OFF. A Rogue has 18 different ways to CUT someone's face off. As even a low-level Shaman, you have 3 ways to burn face, 3 ways to heal, 3 ways to attack with your weapon, 3 unique weapon buffs and 6 totems that all do completely different things. It can be a bit overwhelming for a new player.

  3. Exactly -- that's mainly why Shenoah is leveling a warrior. He has to respec all the time and has no real diversity in any one role as a shaman.

    Well, that, and our guild needs more tanks. ^_^;


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